These are some examples of my texture maps, including: color, normal bump, specular, and UV maps. I am also very comfortable working with shader networks and additional map types: alpha masks, gloss, ambient occlusion, emissive, reflective, cube maps, etc.
Military Radar Trailer Textures
Military Radar Trailer: UV layout
Military Radar Trailer: diffuse (color) map
Military Radar Trailer: normal map
Military Radar Trailer: specular map
Ruined Wall Textures
Ruined Wall: UV layout
Ruined Wall: diffuse (color) map
Ruined Wall: normal map
Ruined Wall: specular map







