These are some examples of my texture maps, including: color, normal bump, specular, and UV maps. I am also very comfortable working with shader networks and additional map types: alpha masks, gloss, ambient occlusion, emissive, reflective, cube maps, etc.

Military Radar Trailer Textures

Military Radar Trailer: UV layout

Military Radar Trailer: diffuse (color) map

Military Radar Trailer: normal map

Military Radar Trailer: specular map

Ruined Wall Textures

Ruined Wall: UV layout

Ruined Wall: diffuse (color) map

Ruined Wall: normal map

Ruined Wall: specular map